Points/model: 25 pts
M | Ws | Bs | S | T | W | I | A | Ld | |
Stingray | 1 | 3 | 0 | 3 | 3 | 2 | 3 | 2 | 6 |
Unit Size: 3+ (40 x 40mm base size )
Equipment: none
Special Rules: Flyer, Poisonous attack, Barb Charge, Magically Bound, Magic Resistance (1), Creatures of the Deep
Barb Charge:-
A vicious poisonous barb extends infront of the stingray when it swoops down upon it's foe.
+2 str when charging
Magically Bound
Stingrays are given the gift of flight on the surface world by being bound to a Nautican spellcaster before they make landfall.
The army may only contain 1 unit of Stingrays per magic level of the most powerful spellcaster in the Nautican Army. For example, if the army includes a level 3 Mermaid then 3 units of Stingrays may be selected in the Nautican army.
Note:
If a unit of Weresharks is included in the army then the 1st Stingray unit included in the army must be selected as a special or rare unit choice not a core unit choice (the Weresharks are very fond of having Stingrays - for dinner !)
Image from Warpstone Flux blog, used with permission.
Models are Games Workshop Chaos Screamers of Tzeentch.