Creatures of exquisite, enchanting beauty, Mermaids radiate an aura of unadulterated grace. Few of the good can bear to look into a Mermaid's eyes and suffer the reflection of their own conscience. Even evil enemies are left confused and disorientated in a mermaid's presence.
Points/model: 205 pts
M | Ws | Bs | S | T | W | I | A | Ld | |
Mermaid | 4 | 3 | 3 | 3 | 4 | 3 | 5 | 1 | 9 |
Magic: Level 3 spellcaster, can be upgraded to Level 4 for +35 pts.
Equipment: may choose up to 100pts of magic items for the common or Nautican list
May ride The Eternal Wave (+100 pts)
Special Rules: Seaborn, Peerless Beauty, Ocean Grace, Sole Legend
Mermaids can choose one of the following lores of magic :-
Aqua Lore, Lore of Light, Lore of Life or Lore of Heavens
Peerless Beauty :-
Enemies can barely bring themselves to attack a Mermaid. Civilized races find themselves restrained for virtuous reasons, evil creatures for the fear of the heavenly consequences (unthinking creatures simply do not see any reason to attack a mermaid, it would be akin to striking a flower with a mace - pointless)
Mermaids can only be attacked in hand to hand combat if the attacker passes a leadership test -2. * If the Mermaid is operating independently or has joined a unit and is being selectively targetted by a missile weapon (a hochland long rifle for example) then the ranged missile unit must take a leadership test -2 to fire upon her. If the Mermaid has joined a unit the enemy does not have to take a leadership test to fire upon the unit as a whole (even if, for instance, an area effect template could result in the mermaid being wounded or killed).
* spellcasters (ie models allowed to take arcane items) and units immune to psychology can see through the mystical presence of the mermaid to the threat that lies beneath and do not need to take a leadership test.
Ocean Grace :-
Mermaids are able to manipulate the waves of magic like no others, their only peers on the surface world are the High Elves and the Slann.
Miscast rule - if double 1's are rolled then roll another dice. The miscast is ignored on a roll of 5 or 6
Sole Legend :-
While Mermaids possess great strength of mind and will they are naturally reclusive and are reluctant to join units, preferring to rely on their own wits.
Mermaids can be fielded either alone or in a unit of Trident Guard. Mermaids will never join more "lowly units".
Lords:-
Nautican Lord , King of the Seas , Guardian of Time , Mermaid (spellcaster)
Heroes:-
Nautican Prince , Chanty Singer , Zharc , K'Li Mare , Zheala ,Vortex , Zu Xhi , The Coastal Hermit , Siren (spellcaster)
Image from http://www.freebooterminiatures.com/