Points/model: 105 pts
M | Ws | Bs | S | T | W | I | A | Ld | |
Ghost Wreck | 3d6 | - | - | 5 | 4 | 4 | - | - | - |
Mariner Souls Crew | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 3 |
Unit Size: 1 wreck (with 5 crew)
Armour Save: 5+
Equipment: hand weapons
Options: can be given a Whalers Harpoon* for 30 pts.
Special Rules: Chariot, Undead, Ocean Glider, Impact Hits, Regenerate, Large Target
Ocean Glider:-
The ghost wreck rides on imaginary waves.
The wreck behaves like a chariot but glides a few feet from the ground. All flat and low lying obstacles (such as rivers and hedges) are treated as open ground.
Impact Hits:-
The wreck causes D6 str 5 impact hits from it's jagged bow when it charges into combat.
Whaler's Harpoon:-
36 inch range str 6 bolt thrower which can move and fire. If engaged in close combat the harpoon can be swung on it's mounted platform by 3 crewmen to deliver a single str 6 melee attack (using the WS of the crewmen). It takes 3 crewmen to wield the harpoon in such a manner, the remaining 2 crewmen fight as normal.
Undead Rules:-
The mariners lose an additional wound for every pt by which they lose a combat resolution.
All undead cause fear and are immune to psychology.