Warhammer Fantasy Battles
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this Warhammer army is unofficial and in no way endorsed by Games Workshop Limited. Army designed by Sigmar from Battle Reporter.

Tripoon Battery

Harpoons are used by the Nauticans to fend off monstrosities of the deep from their underwater settlements. Tripoon units consist of 3 harpoons which operate in unison targeting the same enemy each time they fire. The harpoons resemble their land based counterpart the bolt thrower with the exception of the "bolt" itself which is often tipped with large barbs and hooks to cause maximum damage to single targets. Harpoons are unwieldy and not as refined for battlefield purposes as the common bolt thrower.

Points/model: 95 pts per battery

MWsBsSTWIALd
3 Harpoons----79---
Wave Breaker crew433331417
Range Fathomer434331418


Unit Size: 3 harpoons, 9 crew (treated as a single unit. note: the harpoons are separate models but act as one in that they must all target the same enemy unit)

Equipment: scalemail, clam machete.

Special Rules: Bolt thrower rules for each harpoon (with the below Tripoon rule exceptions)

Options: upgrade a single Wavebreaker to a Range Fathomer + 15pts


Tripoon Battery rules:

Tripoon units are trained to fire as one to ensure that at least one harpoon hits it's quarry and does enough to deter large monsters from venturing any closer. The spear from a harpoon is designed to cause maximum (hopefully mortal !) trauma to it's target.


  • Each harpoon in the tripoon battery must target the same unit and has a range of 36 inches
  • Harpoons do not penetrate multiple ranks.
  • Unsaved wounds from a harpoon cannot be regenerated.
  • If a Range Fathomer is included in the unit, one harpoon can use his ballistic skill
  • Tripoon units are fixed position weapons and cannot move except to pivot on the spot.


  • The effect of wounds against the Tripoon Battery

    The benefit of grouping harpoons into batteries of three is that all of the tripoon crewmen are in close proximity to one another and can help their fellow comrades load and aim the harpoons when casualties are suffered. The death of crewmen therefore has less of an impact on the operation of a tripoon battery than it would have on three separate bolt throwers.

    Wounds inflicted on the harpoon machines:-

    3 wounds = 1 harpoon destroyed
    6 wounds = 2 harpoons destroyed
    9 wounds = all 3 harpoons destroyed

    Crewmen remaining:-

    3 crew = 2 harpoons can fire normally
    2 crew = only 1 harpoon can fire
    1 crew = only 1 harpoon can fire every other turn*

    * the machine can be fired normally one last time (but will miss a whole turn thereafter).

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