Points/model: 55 pts
M | Ws | Bs | S | T | W | I | A | Ld | |
Wereshark | 5 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 7 |
Tiger Wereshark | 5 | 4 | 0 | 5 | 4 | 3 | 4 | 4 | 7 |
Unit Size: 2+ (base size 40 x 40mm)
Equipment: none
Special Rules: Seaborn, Creatures of the Deep, Causes Fear, Armour Piercing Teeth, Scaly Skin (5+), Wereshark Frenzy, Insatiable Predator
Options: upgrade a Wereshark to a Tiger Wereshark +15pts
Wereshark Frenzy
Unable to contain their voracious appetitie, weresharks become stronger and more ferocious as they get a taste for their opponents blood.
Unlike normal frenzy, the unit is not granted an automatic additional attack. Instead, the unit is granted an additional strength 5 attack for each unsaved wound inflicted on their enemy from their normal attacks in each round of combat.
Like normal Frenzy, if the unit is beaten in combat the Wereshark frenzy is lost for the remainder of the battle.
Insatiable Predator
A wereshark's natural prey is the Manta Ray, for this reason commanders are often wary of including both of these creatures in their army. When they do, all too frequently, a unit of Manta Rays will "go missing".
If a unit of Weresharks is included in the army then Manta Rays have to be selected as a rare unit choice not a special unit choice.